Marco Lurati

GO2+

Rethinking human and non-human coexistence

Abstract

GO2+ is a hack of the Unitree GO2 robot dog that reappropriates and extends the machine, converting it into a system of modular robotic furniture.

Each GO2+ piece modifies and expands the semi-autonomous robot, transforming it into a playful exploration of how product design can evolve in response to contemporary software and robotics. 

Datas

year

2025

scope

Collaboration

team

Leonardo Angelucci Marco De Mutiis Sophie Sprugasci

client

Curling Computer Club

Exhibition

Synthetic Interactions: Rethinking Design Through AI and Robotics Swissnex Osaka Japan 2025

links

curlingcomputer.club


process

The Curling Computer Club

The Curling Computer Club is a studio for experimental design, creative media, and digital art, led by Leonardo Angelucci, Marco De Mutiis, Marco Lurati, and Sophie Sprugasci. Based in Switzerland, it operates as a distributed, interdisciplinary collective and creative playground.

The Curling Computer Club explores the potential of digital and network technologies in contemporary design and art, often through hacking and experimental practices.

About GO2+

Through creative hacking, GO2+ subverts the dystopian image of the robot dog, turning it into a domestic entity with a form of autonomy that must be negotiated rather than commanded. By repurposing commercial technology— often designed for efficiency within capitalist or even military frameworks — GO2+ envisions robotic furniture as semi-autonomous design objects for a post-human environment.

GO2+ is not just a commentary on the growing presence of machines in our spaces, but an invitation to rethink human and non-human coexistence. It challenges us to imagine a world where technology can be productively inefficient, where we share our environments with free robotic beings and their evolving behaviours and agencies.

Development

The various objects have been parametrically designed in Fusion 360 and built with laser cut aluminum, later bent and painted. The 3D models of the objects has been used to create the rendering of the different behaviour

Exhibition

Presented at the Swiss Pavilion at EXPO 2025, GO2+ functioned both as a spatial installation and interactive provocation. Each piece played out its own logic—reframing robotic behavior as expressive choreography rather than deterministic function


skills

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