About
bio
interaction
designer
& engineer
After some years of working experience in the field of optical sensors production, I'm now working as Scientific Collaborator at the Swiss University of Applied Science SUPSI for the development of research projects about interactive museum exhibitions, web for accessibility, digital fabrication for assistive devices as well as teaching and coaching.
As freelancer in the field of designing interactive installations and building them using my technical knowledges as engineer.
Those knowledges consist in physical computing (interconnecting and coding for Processing, Arduino & co., Raspberry Pi, Linux, Mac and Windows) to manage video, sound and images playback as anything else possible, electronics circuit design for PCB production for solid custom solution, sensors choice and setup to create the desired experience, 3D modelling, printing and CNC milling for specific functional objects and solutions, lasercutting for fast production of many copies and precise parts as well as sharp graphics and text cutting/engraving on various materials (wood, plastic, metal, fabrics), video projection and mapping, some AR augmented reality solutions, web design and development, and more.
From the design point of view, I've a good sense in inventing, tailoring and simplifying in a meaningful way the balance between the type and amount of content shown, the experience and the interaction in order to avoid flows and hiccups for the users, to optimise the effectiveness and impact of the experience lived by the users and visitors.
I'm always searching for new solution to involve and share experiences and contents using the power of the technology.
work
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since 2019
Freelancer
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since 2015
Lugano, Switzerland
Scientific collaborator, Fablabmanager
As interaction designer and both software and electronics engineer, I'm working in research project about interactive museum exhibitions, web for accessibility, digital fabrication for assistive devices as well as teaching and coaching. Since 2017 I'm also co-manager of FabLab SUPSI Lugano.
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2016-2017
Mendrisio, Switzerland
Technical Collaborator at the Atelier of Arch. Riccardo Blumer
For the project "Seven Automatic Architectures" lead by the Atelier of Arch. Riccardo Blumer, I followed and technically developed the projects with the students and the other assistants to first build the concept prototypes and then the 1:1 scale installations that have been part of the exhibition during the opening of the new Theatre of the architecture of the USI Academy Architecture campus in Mendrisio, Switzerland.
Two of the projects have also been exhibited during the Biennale di Venezia 2018.
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2010-2013
Losone, Switzerland
Laboratory Engineer in Microtechnology
Production and quality control of optical sensors, design, fine tuning and creation of production tools, mechanical and micro-mechanical manufacturing (lathe and milling machine), product photography and video for documentation and advertising, responsible for the final work of poly-mechanic apprentice.
freelance
2019
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Film festival Castelli in Aria, Bellinzona Switzerland
Interaction designer
Augmented reality exhibition called "Location Ticino"
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Interaction designer
Interactive exhibition "Il Cervello"
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Museo Moesano Roveredo, Switzerland
Digital artisan
Technical consultancy and realisation of laser-cutted plates containing all the names of the artisans form that valley that worked abroad in the XVII e XVIII century.
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Interaction designer
For the temporary exhibition titled "Let it snow!", I did setup the installation consisting in three elder men sit around a table and talking about the winter marathons they did help organising in the Leventina valley with many stories and memories about them.
The installation consisted in three vertical monitors each one with the video of a man, symmetrically placed around a round table. For each monitor a speaker played the voice of each individual man.
By sitting at the table, visitors are really into the conversation because the three men are correctly looking at each other and also the voices are coming from their actual location.
Technically, even if it does seem simple, it has been quite a challenge figuring out how to have them all in sync and how to managed the video and audio tracks.
The solution used has been to setup the three monitors as unique screen for the computer and to create a unique video file with all the three videos of the interviews in it as well as the audio tracks in a 5.1 surround configuration to be able to have enough channels for the three voices (stereo has just two mono track, 5.1 surround potentially six).
An external 5.1 surround sound card has been used to have the required multiple audio tracks to be sent to the individual speakers.
2018
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Film festival Castelli in Aria, Bellinzona Switzerland
Interaction designer
Augmented Reality interactive exhibition “Che effetto che fa” about VFX with Edy Radice
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Engineering
Programmable illumination system for the exhibition in Langenthal about the design schools
education
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2014
Master of Advanced Studies in Interaction Design
University of Applied Sciences and Arts, SUPSI
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2009
Bachelor of Science in Micro-engineering
Bern University of Applied Sciences, BUAS
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2005
Electronic technician in audio and video
Scuola d'Arti e Mestieri, SAMT
courses
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2020
Introduction to Computational Design in Grasshopper
Online workshop
Computational design applied to a circular economy and reuse of materials allows us to rethink and rearrange existing elements into new layouts suitable for temporary activities in the urban environment.
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2019
Machine Learning for Creatives 2019
workshop
Machine Learning for Creatives is a creativity and innovation workshop happening from 24 July to 27 July 2019 at the Museum of Digital Art (MuDA), in Zurich. It proposes a learning journey in which teams of students, artists-designers and researchers are enabled to collaboratively create prototypes based on AI and ML technologies thanks to simplified workflows, tools and open resources.
teaching
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Seminar Fablab 01
2019, 2020
Interdisciplinary course for the Bachelor students in architecture, interior architecture, visual communication and civil engineer aimed to teach them 3D modelling skills (Fusion 360) and the use of the machines (CNC and Lasercutter) of the Fablab SUPSI Lugano.
The students are co-designer and fabricators of a WikiBikePark that will be build at the campus, using modular components that are designed and prototyped together. The structure will be something more than not just a bike parking space. It will be a place where to learn something about sustainable mobility, a place where to meet other people and eventually repair your bike or charge it.
The approach is horizontal and driven by the practical approach of many iterations from ideas to prototype and testing and back again.
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Digital Fabrication
2017, 2018, 2019
Fusion 360, CAD, 3D modelling, CNC machining, laser-cutting, 3D printing, fast prototyping
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Arduino introductive course
2016
Arduino and coding fundamentals
workshop
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Robot Scarabocchio
2017, 2016
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Introduction to Arduino
2017
coaching
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PIY
The digital fabrication in one app
SUPSI Visual Communication Bachelor Thesis, 2020
Giorgio Francolini
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Henry
Computational playground
SUPSI Visual Communication Bachelor Thesis, 2018
Sara Borghi
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Ethafa
STEAM education kit
SUPSI Visual Communication Bachelor Thesis, 2017
Leyla Tawfik
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Fixture tool for sensors assembly
Mechanical fixture developed for the production of a specific product of the Sensoptic SA company in Losone, Switzerland
LIP Polymechanic AGIE, 2013
Matteo
skills
- 3D modelling
- 3D printing
- 3D scanning
- CNC milling
- Lasercutting
- Rendering
- Woodworking
- Metalworking
- Mechanics
- Electronics
- Photography
- Videography
- Web development
- Video mapping
- Web design
- Interaction design
- User experience
- Product design
- Interface design
- Arduino coding
- Processing coding
- Augmented Reality
- Multimedia installation
- Teaching