Marco Lurati

Refabricating classics

Digital fabrication of design masterpieces

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The course of digital fabrication was about re-interpreting masterpiece design objects and thinking how they could be upgraded to be used with the current modern entertainment and communication technologies and platforms.

The goal was to get inspired by an iconic object and find an interesting idea on how it could be still totally useful and fit in the today's digital lifestyle if re-purposed and upgrade but by keeping the original iconic physical design.

The constrains were that the object had to be designed in 3D in Fusion 360, be fabricated by using the 3D printer, laser-cutter and CNC milling machine and use the smartphone or tablet as internal device to make it a functional object by using an already existing application from the app store.





MAIND SUPSI, Digital Fabrication Course, teaching


Giovanni Profeta


Ana Gasharova, Anne Kwaro, Artur Strupka, Eleonora Zorzi, Giulia Albertini, Ivana Moreno Santos, Julian Jagan, Maria Emilia Kaitazoff, Michele Cutolo, Mihir Joshi, Rishabh Hattikudur, Sara Palmiotti, Serena Vernola, Sidharth Nangavaram





In barely two weeks of time the students learned how to use the CAD program Fusion 360 to be able to design and model 3D objects with digital fabrication in mind, by taking into consideration the limits and opportunities of each machine at their disposal like the 3D printer, laser-cutter and CNC milling machine. Of course they also learned how to use those machines and how to prepare and export the files for them.

For the CNC machine the files had been prepared by using the CAM work-space of Fusion 360 to generate the g-code file without the need to use an external software for it (very handy for prototyping, just update the tool-paths after any design modification and directly export to the machine to cut).

After these guided part of the course with many practical exercises, the brief had been revealed and the individual project started to take shape by the concept and design point of view. Lots of prototyping had been then done in the days that followed with many interesting tricks and clever solutions invented to mainly be able to have a good touch contact with the screen when the buttons were pressed.

But that wasn't all, every project had it's own challenge that needed to be solved, like laser-cutted wood bending covers held by magnets, 3D printed conductive back springing buttons, rotating handles with gears to move the cursor, hinges mechanism for covers, bouncing reflector for the camera flash, and much more.

The course had been very satisfying to held and it seems also to be followed, the results speak by themselves.

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