Seven Automatic Architecture
Moving architecture, play and technology
Abstract
The Atelier of Riccardo Blumer at the Academy of Architecture in Mendrisio, Switzerland, proposed a two-semester project which it involved the students in conceiving and building seven interactive architectures as an exercise to explore the possibility of an automatic movement and thought that a machine could develop and freely apply it in the field of architecture.
The students investigated a simple architectonical theme like a door, a wall, a path, the limit between spaces, and the structure. They associated it with a thought about the influence of physical phenomena on rapport with the body by using electronics, coding, and crafting.
The result of those associations has been represented with that seven architectonical installations where the body of the visitors could create an interaction with them. From this interaction, the mediation between the primary topics of architecture could emerge through their confrontation with the technologies used.
Two projects were exhibited at the 16th International Architecture Exhibition in Venice in 2018.
Datas
year
2017
scope
Academy of Architecture USI, Atelier Blumer, technical collaborator
staff
Riccardo Blumer, Tommaso Alessandrini, Matteo Borghi, Ettore Contro and Simone Majocchi
students
Lorela Arapi, Andrea Cappellaro, Gael Chiappini, Stefano Clerici, Beatrice Dogliani, Mattia Fornoni, Flavio Guidi, Rinaldo Makaj, Stephen Okoh, Marco Pisano, Guglielmo Spada, Milena Testini, Marco Vallario, Georgios Voutsis
links
process
The first part of the project focused on exploring various topics and learning technical skills so the students could get an idea of what it could have been possible to build and how. They then focused on finding the association between an architectonical topic and how to make it feel to the public by using the technology applied to an architecture they also had to develop.
The first semester ended with a functioning scaled model for each project.
The second semester has been about building the projects on a 1:1 scale. For each installation, many difficulties of various sorts had to be faced and solved (physics, electronics, mechanics, budget, time, code, ...). With the students and the atelier staff, we managed to find a solution that could solve most of the issues.
Two installations (Wall and The Space) were exhibited at the Biennale of Venice during the 16th edition in 2018.
skills
- Mechanics
- Electronics
- Interaction design